Imaginative UI/UX design concept for a roguelike RPG game I came up with for UI UX Course for games.

merging striking aesthetics with user-centric interfaces.

Overview

Mission Statement

Mission Statement

Create an intuitive, immersive, and engaging user experience for a roguelike RPG game, enhancing player satisfaction, encouraging replayability, and supporting the challenging nature of the genre.

Create an intuitive, immersive, and engaging user experience for a roguelike RPG game, enhancing player satisfaction, encouraging replayability, and supporting the challenging nature of the genre.

My Role

My Role

Lead UI/UX Designer – responsible for user research, wireframes, visual design, and prototyping.

Lead UI/UX Designer – responsible for user research, wireframes, visual design, and prototyping.

Methods

Methods

User research, A/B testing, wireframing, prototyping, and iterative design.

User research, A/B testing, wireframing, prototyping, and iterative design.

Tools Used

Tools Used

Figma

Figma

Photoshop

Photoshop

ChatGPT

ChatGPT

Krea.ai

Krea.ai

GoogleForms

GoogleForms

Problem and Background

The Problem

The Problem

Roguelike RPGs are known for their complexity and steep learning curves, often due to convoluted interfaces. The goal was to streamline navigation and make the game accessible without sacrificing the genre's depth and challenge.

Roguelike RPGs are known for their complexity and steep learning curves, often due to convoluted interfaces. The goal was to streamline navigation and make the game accessible without sacrificing the genre's depth and challenge.

About the Genre

About the Genre

Definition: Roguelike games feature procedurally generated levels, permadeath, high replayability, and RPG elements.

Definition: Roguelike games feature procedurally generated levels, permadeath, high replayability, and RPG elements.

Key Characteristics: Procedural generation, permadeath, progression systems, and variety in gameplay ensure engagement.

Key Characteristics: Procedural generation, permadeath, progression systems, and variety in gameplay ensure engagement.

Competition Perceptual Map

Competition Perceptual Map

User Research Development

Conducted surveys with 30 participants to understand preferences, frustrations, and valued features.

Conducted surveys with 30 participants to understand preferences, frustrations, and valued features.

SURVEY

SURVEY

Demographics and Gaming Platforms

Demographics and Gaming Platforms

Primary Platforms: PC is the most popular platform, followed by consoles and mobile devices. Some respondents use multiple platforms, emphasizing the need for cross-platform compatibility and design considerations.

Primary Platforms: PC is the most popular platform, followed by consoles and mobile devices. Some respondents use multiple platforms, emphasizing the need for cross-platform compatibility and design considerations.

Age Range: Most respondents are aged 25-45, with a significant number also in the 18-24 range, indicating that this genre appeals to a mature audience.

Age Range: Most respondents are aged 25-45, with a significant number also in the 18-24 range, indicating that this genre appeals to a mature audience.

Familiarity and Frequency

Familiarity and Frequency

Familiarity with Roguelike RPGs:

Familiarity with Roguelike RPGs:

  • Many respondents are very familiar with the genre, regularly playing and understanding it well.


  • A smaller group has some familiarity, having played a few roguelike RPGs.


  • Players range from "very familiar" to "somewhat familiar" with roguelike RPGs, suggesting varying levels of expertise and experience.

  • Many respondents are very familiar with the genre, regularly playing and understanding it well.


  • A smaller group has some familiarity, having played a few roguelike RPGs.


  • Players range from "very familiar" to "somewhat familiar" with roguelike RPGs, suggesting varying levels of expertise and experience.

Frequency of Play:

Frequency of Play:

  • Several respondents play roguelike RPGs several times a week, while others play monthly or rarely.A smaller group has some familiarity, having played a few roguelike RPGs.


  • Frequency varies from daily to rarely/never, indicating different levels of engagement. Many players play several times a week, showing a high level of commitment among dedicated fans.

  • Several respondents play roguelike RPGs several times a week, while others play monthly or rarely.A smaller group has some familiarity, having played a few roguelike RPGs.


  • Frequency varies from daily to rarely/never, indicating different levels of engagement. Many players play several times a week, showing a high level of commitment among dedicated fans.

Valued Features

Valued Features

  • Key Features: Procedurally generated levels, permanent death, character and meta progression, diverse enemies and bosses, loot and item variety, and strategic combat are highly valued. Frequency varies from daily to rarely/never, indicating different levels of engagement. Many players play several times a week, showing a high level of commitment among dedicated fans.


  • Motivations: Improving skills/strategies and enjoying the challenge are common motivations for continued play despite failures.


  • Character Customization: Opinions vary, with some rating it as extremely important and others not considering it important at all.


  • Progression Systems: Preferences include leveling up characters, acquiring better gear and items, and unlocking new abilities and skills.

  • Key Features: Procedurally generated levels, permanent death, character and meta progression, diverse enemies and bosses, loot and item variety, and strategic combat are highly valued. Frequency varies from daily to rarely/never, indicating different levels of engagement. Many players play several times a week, showing a high level of commitment among dedicated fans.


  • Motivations: Improving skills/strategies and enjoying the challenge are common motivations for continued play despite failures.


  • Character Customization: Opinions vary, with some rating it as extremely important and others not considering it important at all.


  • Progression Systems: Preferences include leveling up characters, acquiring better gear and items, and unlocking new abilities and skills.

Motivations

Motivations

  • Improving Skills/Strategies: Core motivation for replaying the game.


  • Unlocking New Content: Keeps players coming back for more.


  • Enjoying the Challenge: Highlights the appeal of difficulty and mastery.

  • Improving Skills/Strategies: Core motivation for replaying the game.


  • Unlocking New Content: Keeps players coming back for more.


  • Enjoying the Challenge: Highlights the appeal of difficulty and mastery.

Challenges

Challenges

  • Understanding Icons and Symbols: Common UI challenge.


  • Managing Inventory: Indicates a need for more intuitive inventory systems.


  • Navigation through Menus: Suggests UI/UX improvements can be beneficial.

  • Understanding Icons and Symbols: Common UI challenge.


  • Managing Inventory: Indicates a need for more intuitive inventory systems.


  • Navigation through Menus: Suggests UI/UX improvements can be beneficial.

Persona

Barney McLaughlin

Why spend time doing laundry when I could be saving the world from pixelated monsters?

Age Range: 18-26

Status: Single

Work: Software Developer

Location: Haifa, Israel

Archetype: Tech-savvy Gamer

Inquisitive

Resilient

Adventurous

Strategic Thinker

Devices

Gaming PC

Smartphone

Console

Bio

Barney is a tech-savvy software developer living in Haifa.

He graduated from the Technion with a degree in Computer Science

John has a passion for gaming, particularly mobile games, due to their convenience.

He enjoys the challenge and unpredictability of roguelike RPGs, which offer a satisfying escape from his demanding job. In his free time, he loves attending local tech meetups, playing D&D with friends, and hiking.

Personality

Introvert

Extrovert

Analytical

Creative

Loyal

Fickle

Suspicious

Trusting

Motivations

Challenge

Comfort

Exploration

Driven

Routine

Driven

Competitive

Casual

Achievement

Oriented

Relaxation

Oriented

Technological Orientaion

Tech savvy

Tech
averse

Early
adopter

Late
adopter

Device
diversity

Device
simplicity

Social
media
enthusiast

Social
media
minimalism

Goals

• Enhance Gaming Experience

• Achieve Personal Progression

• Explore New Technologies and Mechanic

• Relaxation and Stress Relief

Frustrations

• frustrated with games that offer limited customization options for characters or settings, restricting his ability to personalize the gaming experience.

• Gets frustrated with poorly designed interfaces that hinder the gaming experience.

• Dislikes games that are overly reliant on in-app purchases to progress.

Familiar Games

• Hades: Enjoys the strong narrative and fast-paced action.

• Soul Knight: Finds the variety of character classes and weapons engaging.

• Grimvalor: Likes the dark, challenging hack-and-slash adventure with RPG elements.

Barney McLaughlin

Why spend time doing laundry

when I could be saving the world from pixelated monsters?

Age Range: 18-26

Status: Single

Work: Software Developer

Location: Haifa, Israel

Archetype: Tech-savvy Gamer

Inquisitive

Resilient

Adventurous

Strategic Thinker

Devices

Gaming PC

Smartphone

Console

Bio

Barney is a tech-savvy software developer living in Haifa.

He graduated from the Technion with a degree in Computer Science

John has a passion for gaming, particularly mobile games, due to their convenience.

He enjoys the challenge and unpredictability of roguelike RPGs, which offer a satisfying escape from his demanding job. In his free time, he loves attending local tech meetups, playing D&D with friends, and hiking.

Personality

Introvert

Extrovert

Analytical

Creative

Loyal

Fickle

Suspicious

Trusting

Motivations

Challenge

Comfort

Exploration

Driven

Routine

Driven

Competitive

Casual

Achievement

Oriented

Relaxation

Oriented

Technological Orientaion

Tech
savvy

Tech
averse

Early
adopter

Late
adopter

Device
diversity

Device
simplicity

Social
media
enthusiast

Social
media
minimalism

Goals

• Enhance Gaming Experience

• Achieve Personal Progression

• Explore New Technologies and Mechanic

• Relaxation and Stress Relief

Frustrations

• frustrated with games that offer limited customization options for characters or settings, restricting his ability to personalize the gaming experience.

• Gets frustrated with poorly designed interfaces that hinder the gaming experience.

• Dislikes games that are overly reliant on in-app purchases to progress.

Familiar Games

• Hades: Enjoys the strong narrative and fast-paced action.

• Soul Knight: Finds the variety of character classes and weapons engaging.

• Grimvalor: Likes the dark, challenging hack-and-slash adventure with RPG elements.

Barney McLaughlin

Why spend time doing laundry

when I could be saving the world from pixelated monsters?

Age Range: 18-26

Status: Single

Work: Software Developer

Location: Haifa, Israel

Archetype: Tech-savvy Gamer

Inquisitive

Resilient

Adventurous

Strategic Thinker

Devices

Gaming PC

Smartphone

Console

Bio

Barney is a tech-savvy software developer living in Haifa.

He graduated from the Technion with a degree in Computer Science

John has a passion for gaming, particularly mobile games, due to their convenience.

He enjoys the challenge and unpredictability of roguelike RPGs, which offer a satisfying escape from his demanding job. In his free time, he loves attending local tech meetups, playing D&D with friends, and hiking.

Personality

Introvert

Extrovert

Analytical

Creative

Loyal

Fickle

Suspicious

Trusting

Motivations

Challenge

Comfort

Exploration

Driven

Routine

Driven

Competitive

Casual

Achievement

Oriented

Relaxation

Oriented

Technological Orientaion

Tech
savvy

Tech
averse

Early
adopter

Late
adopter

Device
diversity

Device
simplicity

Social
media
enthusiast

Social
media
minimalism

Goals

• Enhance Gaming Experience

• Achieve Personal Progression

• Explore New Technologies and Mechanic

• Relaxation and Stress Relief

Frustrations

• frustrated with games that offer limited customization options for characters or settings, restricting his ability to personalize the gaming experience.

• Gets frustrated with poorly designed interfaces that hinder the gaming experience.

• Dislikes games that are overly reliant on in-app purchases to progress.

Familiar Games

• Hades: Enjoys the strong narrative and fast-paced action.

• Soul Knight: Finds the variety of character classes and weapons engaging.

• Grimvalor: Likes the dark, challenging hack-and-slash adventure with RPG elements.

Flowchart

Low-Fidelity Screens

UI Screens

Design Guidelines

World map

© 2025 by Baruchnov.

© 2025 by Baruchnov.

© 2025 by Baruchnov.